Brawl - Diddy Kong - Action - 0x11d
Entry Script
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- ChangeSubactionRestartFrame(SpecialSKickLanding)
- SetAirGround(6)
Exit Script